At level 3, Chen can opt for two levels in Command, allowing him to possess creeps of level 4 or below. He gains access to three new creep, and can start synergizing his minions.
-Red Hellbear
Red Hellbear does a lot of thing. especially early game. His aura give +15 or 20 attack speed, which adds up(and does not stack with itself). He has an AOE nuke that does 150 damage and slows.
Both are great at doing bursty damage and allowing your own creep to keep on the enemy. Hellbears can be used with other Hellbears or purple saytrs to easily clear creep waves, and are somewhat tanky.
-Blue Centaur
Blue Centaur is most valued for his 1.5s AOE stun, stomp. It has a noticeable cast time, and useful throughout the game - though very low damage(which is OK). The centaur is very straightforward in what it does, and it moves slow. Its ms combined with the delay in its stun require either really good micro, or coordination between it and other units(namely the troll's net). Chen can do interesting things with recall into stun. Popularly known is the chain stunning that you can do if you have multiple centaurs.
-Pink Eagle
The eagle has an armor aura and a DOT tornado that does from 11 to 3 dps. Important to note is that it does not aggro creep. Early game, a tornado can single handedly clear a multi-stack of creeps. Just as effective early game, a player can train the tornado on an enemy hero, forcing them to flee the DoT, which very noticeably chips away at their life. The tornado itself is very slow. mid-end game, it can be used to prevent ES from
Combos at level 3:
Hellbear & ghost
A really simple composition. With Chen's penitence, and a hellbear stomp, chen has really strong right-click potential. A 150 damage to start, and plenty of slows to allow the hellbear to get close and do it consistently.
Hellbear & purge satyr
In similar fashion to the ghost combo, except once you stomp with the hellbear, you will keep the satyr as the primary unit and purge them every time its off of cooldown, and right click away.
Hellbear & Harpy Hag.
An instant magic 290 damage, with 140 damage every 4 second will melt many heroes.
Hellbear & centaur
Two stomps. use Chen's slow and the hellbear to setup the centaur for a stun.
Centaur & wolf
Upfront very simple, but this pairing lets you have the advantage in a standup brawl.
Eagle & Eagle
Two tornados gives twice the coverage, OR twice the dps. The hitpoints that are melted off the opponent is noticeable
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