1.1 Starting items
1.2 initial item build.
1.3 skill focusing.
1.4. lethality/ when the switch is on/power spikes.
1.5 lane objectives based on position.
1.6 Item adjustment facilitating issues.
1.7 Support objectives/misc
1.8 Semi-carry objectives/misc
1.9 Roamer objectives/misc
1.10 Push objectives/misc
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